using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MissionData
{
    public MissionData(bool isUnlock, string missionName, int stars)
    {
        IsUnlock = isUnlock;
        MissionName = missionName;
        Stars = stars;
    }

    public bool IsUnlock { get; set; }
    public int Stars { get; set; }
    public string MissionName { get; }
    public Transform MissionPos { get; }
}